Pockie ninja where is the apprentice hut




















Cleanup Crew Crystal Clear Aquifer When the water's strange, and it don't taste good, you're the one to call to clean it up. Bobby B. Must have completed the ' Slay the Putrid Beast ' quest. Crate Master Crated Them All! You are a true master! You traveled Lore and Crated every type of Creature! Must have completed the ' Gotta Crate Them All! You've proven yourself to be Crocos' Champion. Must have used the Crocos' Champion Tablet.

The citizens of Battleon will always depend on you to defend their kingdom! Must have completed the ' Rank 30 - Battleon Defenders ' quest. Must have completed the ' Cabin in the Globe, Pt. At least… not yet. Must have completed the ' Fight Little Dread ' quest.

Your additional duties now include cleaning up dricken feathers and scales after they molt. Must have completed the ' Pet Research ' quest. Dune Scroller Nigel's Token of Historical Appreciation As a token of his appreciation, Nigel Fuzzybum wanted to give you a gift that holds both sentimental and educational value. Must have completed the ' A Token of Historical Appreciation ' quest. Must have completed the ' Collect the Second Lamp Piece ' quest. Fabulous Unicorn Mom You successfully raised a fabulous Unicorn!

Must have completed the ' Nature vs Nurture ' quest. If You Build It… B. Joined as a member of B. Don't forget about the membership fees. Must have used the B. Must have used the Legatus Recommendation Letter. Must have completed the ' Mighty Treasure Hunter ' quest.

Must have used the Munifex Recommendation Letter. You probably aren't going to do that again any time soon… Must have completed the ' Perfect Assembly Repeatable ' quest. Novice Archaeologist Cleared Crocos' Pyramid You've ventured into the treasure room of the Pyramid of Crocos and secured the frist lamp piece! Must have completed the ' Collect the First Lamp Piece ' quest. Must have used the Optio Recommendation Letter. Must have used the Perfect Werewolf Duelist Letter. Must have used the Pilus Prior Recommendation Letter.

You are now responsible for cleaning up every time a pet has an "accident" on the floor and mucking out Coconut's stall. Must have completed the ' Pet Training ' quest.

Must have used the Praefectus Castrorum Recommendation Letter. Must have used the Prefectus Recommendation Letter. Must have used the Primus Pilus Recommendation Letter.

Must have completed the ' Klaxx ' quest. Must have completed the ' Moltenbane ' quest. Must have completed the ' Arzath ' quest. Must have completed the ' Herman Tthe Vurrman ' quest. Must have completed the ' Brogg ' quest. Restorationist Graffiti Eraser You've fulfilled your promise to Nigel Fuzzybum by removing the graffiti from the statues around Bastion.

Must have completed the ' Spotless Statues ' quest. You've truly proven yourself to be the Sandsea's Protector! Must have completed the ' The Future of Sandsea ' quest. Sandy Claus Gifts for the Kiddos Well, well, well, what have we here?

A kind-hearted soul who brought cheer to all the children in Bastion, that's who! Must have completed the ' Gifts for the Kiddos, Pt. He's a picky little historian. What might come of it? Doo doo doo… Must have used the Tiny Egg Purse.

Darkovia and everywhere else in Lore are now safer because of you. Thanks to you, Chef Rollo has reaffirmed his love for cooking. Must have completed the ' Today's Special - Part Twelve ' quest. Well played. Must have completed the ' The Fix is in - Part Eleven ' quest. Must have used the Tibunus Laticlavius Recommendation Letter. Must have used the Tirones Recommendation Letter. And got lots of bruises to show for it… Must have completed the ' Embrace the Rage ' quest.

Must have used the Tribuni Angusticlavii Recommendation Letter. Must have completed the ' Catch Vulgen ' quest. No one will notice if you take a few souvenirs with you, right? Must have completed the ' Vault of the Undying King, Pt 6 ' quest. Surprisingly, Khal-No'Bir took the loss really well, too. You ain't never had a sparring partner like the Djinn!

Must have used the 'Wish Master' Tablet. Now everyone must refer to you as the WraithLord. Your additional duties now include making sure that the frogzards don't eat ALL of the other pets. Must have completed the ' Pet Mastery ' quest. Must have used the Glory Rank 50 Insignia.

Must reach Rank with the Berserker Class. You've slain legendary dragons… you have ended entire bloodlines… and you have ruined at least two dragon birthday parties. Must reach Rank with the Dragonslayer Class. Legendary Guardian Guardian Rank You've made it to the top of the list and become the kind of Guardian that other Guardians strive to become. The people cheer your name, and evil trembles at it. Must reach Rank with the Guardian Class. All the hard work toward mastering your craft and supporting others has really paid off.

Now go out there and continue to make the world a better, safer place, one Healing Wave at a time! Must reach Rank with the Healer Class. Legendary Mage Mage Rank You have become a world-class magic user! All those sleepless nights studying and heaps of student loan gold are finally paying off! Must reach Rank with the Mage Class. You merrily muse over moglin mysteries and mutter mighty moglin magic, making most moglins marvel at your magnificence.

Must reach Rank with the Moglomancer Class. You are so closely acquainted with Death that you have even seen his death mark. It's like a birth mark but… well, you get it. Must reach Rank with the Necromancer Class. Legendary Ninja Ninja Rank You have become a Ninja of the highest order, cloaked in secrets and stealth. You can vanish in full sunlight. Sometimes even you can't find you.

Must reach Rank with the Ninja Class. The Light surrounds you so densely that people yell at you to dial it back a little when they're trying to sleep. Must reach Rank with the Paladin Class. Legendary Pirate Pirate Rank You've sailed from one end of Lore to the other and plundered more treasure than a land lubber would see in twenty lifetimes. Parrots are submitting resumes just to sit on your shoulder. Must reach Rank with the Pirate Class.

You have spent more time shooting apples off of heads than most people spend breathing. Apples everywhere fear your bow. Must reach Rank with the Ranger Class. Locks pop open when you glance at them, other people's items jump into your pocket, and backs stab themselves at your approach.

Must reach Rank with the Rogue Class. Legendary Warrior Warrior Rank You have perfected the art of hitting things with other, sharper or heavier things until the things that you're hitting have stopped moving! Must reach Rank with the Warrior Class. Skirmisher Glory Rank 10 Earned enough Glory to reach rank 10! Must have used the Glory Rank 10 Insignia. Must have used the Glory Rank 30 Insignia. Vanquisher Glory Rank 75 Earned enough Glory to reach rank 75!

Must have used the Glory Rank 75 Insignia. Must have completed the ' Fishing Rank 8: Apprentice Fisher ' quest. You found all the magical pieces to put together into a magical Bobber Bear!

You still wish it was a Real Cuddly Buddy though. Must have completed the ' Coming to Life! Must have completed the ' A Shark of a Tale ' quest. Must have completed the Fishing minigame tutorial. Must have completed the ' Papel Trail ' quest. Must have completed the ' Complete the Collection Tier 1 Repeatable ' quest. Gone Fishing Battleon Bridge Fishing You explored the deep, vast river right underneath the Battleon bridge trying to catch a fish. You know what they saym a title is worth drowning for!

Now you need a shower… Must have completed the ' The Ooze ' quest. Pierced Animated Fishbones You assisted Benthos in some gruesome yet fascinating research. Are those fish bones… moving? Must have completed the ' A Permanent Attachment ' quest. Top Kite Afternoon Tea You helped set up a delightful afternoon tea party. Complete with sandwiches and streamers! Must have completed the ' Taking to the Skies ' quest. Your passion and might are unmatched!

Must upgrade the account to Dragon Guardian. Your path is now yours to choose. Choose wisely. Must have completed the ' Path of the Fallen: Roaring Hollow ' quest. Must upgrade the account to Guardian. Must find the Exploration Scroll located in the hidden bookshelf room in Guardian Tower. Visit Melodia to access your undead items at any time! For the Legion! Must have completed the ' Get Dage Collection! Haunt Hootenheim in the Battleon Bank to access your spooky items at any time!

Must have used the Mogloween Collector's Chest Drop in on Hootenheim in Battleon Bank to access your beachy items at any time! Must have used the Summer Collector's Chest Visit Hootenheim to access your lovely items at any time!

Happy Heroes Heart Day! Must have used the Heroes Heart Collector's Chest I felt it all. It would happen every time I brushed against them in the halls at school or had to take the hand of a classmate at the request of a teacher trying to line us up for a museum tour. It got so bad that teachers called my parents in for conferences and a child psychologist was employed to help me with my anti-social behavior.

This sort of thing had happened at every school I had attended; all nine of them. Looking normal to people she never really spoke with was all important to the practically perfect, Ellie Larson.

Mom was a Larson again while I remained a Kelly; a by-product of those other genes she no longer had anything to do with. If this diary was to be believed, I was on my way to meet my relatives who could give back what they took from me twenty years ago: my past.

The flight attendant, a woman about my age, came to my side and spoke in a practiced hushed tone. And some biscuits. HobNobs and Ginger Nuts.

They seem to be favorites for most passengers so I thought them a safe choice. Hey, do you have any idea what the weather forecast is for Dublin when we land? Can I get you anything else?

What is it about Irish women and their glorious hair? Gifted they are. Be right back with a wrap for her. Right there. I read a little more and then pulled out my phone to Google search the word and spent the next hour and a half reading. The documents and website entries were from scholars and new age nuts pointing to the origin of magic in Ireland, and Great Britain; even of the Gaels on the mainland of Europe.

I needed time here. Maybe months if I was going to do this right. A cup or a pen would begin a slow slide towards my reaching fingers as if it could feel my intention and wanted to cooperate. For years it was just an inbound sucking feeling of emotions when I made skin to skin contact.

Now, at a distance, whatever juice I have in me was starting to reach out to connect with the juice in something else. As if to make my point about the growing need for some training, I shoved my hand under the seat to check my bag for a stick of gum. Just out of reach I felt the shiver of energy and in the darkened cabin I could see a faint glow of blue light beneath me, no doubt coming from my fingertips.

The shoulder strap of my bag slid into my hand and I quickly looked around to see if anyone had noticed the little light show. Across the aisle the passenger slept with his back to me. All clear. I recently started carrying a little halogen flashlight on me in case I needed to explain the light.

Talk to Goldilocks, who is in the stocks at the moment, and needs your help. Enter the Sheriff's Office to find the sheriff snoring. Walk carefully around behind him one step at a time and try to open the metal cabinet, but the hinges will squeak. Use the butter on the cabinet, then open it to get the key. Go back outside and use the key to free Goldilocks. Go and meet Goldilocks at MucSwampy's, then go inside. Note the vinegar on the counter, then open the staff door and go through to the private section.

Crouch and press the red button under the desk, then go down into Swampy's swamp room. Read the pamphlets and blueprints, then return to the main part of the restaurant, where you will end up getting some sesame seeds. Leave the restaurant and use the phone booth outside to teleport to the Warehouse area. Go into the Cheesy Bros warehouse and look at all the cheese.

Now go outside to a fenced off area and pick up a Feeble Files CD, which doubles as an ashtray. Leave this area and turn left to enter a back alley. Grab the cat from the dumpster at the end of the alley, then enter the side alley to the left. Look in the first dumpster and get the shoe, then use this on the dog to get rid of it and end up with a shoelace. Now go down the alley and talk to the 2 boys kicking the ball.

Lift up the manhole cover and go down, then knock on the door - you need a password. Return to the boys and they will agree to tell you the password if you can give them a new game. Look up to notice that the window in the alley is open, then find a phone booth and teleport to Magic Square.

Note that whenever you approach Eighth Wander it changes to the entrance to the Wizard Guild. Go inside and speak to the wizard, who tells you to find a sponsor. Go back outside and walk to the South Gate follow the sign. Talk to to 2 orcs here and find out you need papers to be able to leave. Return to the Dog and Fruit Inn.

Go through the bar area and through the opposite door. Head into the Games Room and look at the fireplace it is smoking a lot and the window above the dartboard the orc does not want it opened.

Talk to the orc and play darts with him to win some money. Next leave the Games Room and take the next door to the Beer Garden. Pick up the tongs from the BBQ, then go back inside and up the stairs. Turn left and collect a blanket from the drawer at the end of the hall note that room 4, your bedroom, is locked.

Turn around and go to the other end, then turn right. Use your wedge of cheese to prop open the door, then go outside, down the stairs, and down into the cellar. Move the crates and barrels around so you can get to the tap in the corner, then turn it off.

Return up into the bar and talk to the depressed salesman to get him to buy another beer. When the bartender leaves to fix the problem, use your chakara to get the whiskey.

Now go down into Calypso's private room and he will accept you as his apprentice. Go back to the Wizard Guild. Speak to the wizard again, and you will be told to collect a sprite from the forest. Return to Calypso and he will give you a key to Room 4 upstairs.

Go there and lie down on the bed, only to find you are allergic to the pillow stuffing. Open the window and climb outside, then put the blanket on the chimney to force the orc in the Games Room to open the window.

Go downstairs and speak to the bartender, asking for your room to be cleaned. Now if you try to go up the stairs, you will notice a barricade blocking your passage. Return to the Games Room and play darts with the orc, and this time throw a dart out through the window - you will forfeit the game. Leave the Inn through the front door. Turn left as you exit and go down the side of the Inn so you can take the dart from the wall where it is embedded.

Now go around the other side of the Inn and through the side entrance. Go to your room and take the vacuum cleaner. Go back outside and teleport to Justice Square. Look at the ducks in the pond and use the vacuum cleaner on one of them to get some feathers. Now combine the feathers with the empty pillow case to make a floppy pillow. Return to the Inn. Talk to the bartender and get your key back, then go up the stairs to your room.

Put the pillow on the bed and lie down, but now you can't sleep because the guy next door is snoring. Climb out your window again and go through the next window. Try to wake the man up, then use the jack on him. Return to your bed and go to sleep. Now that it is night time, head outside and go to Pizza Lord, just down the street from MucSwampy's. Inside, you will be given a Pizzarina so you can call for pizza at any time.

Next head to the forest gate and exit to the forest. Use the nearest phone booth to get to the SIGN. Give the whiskey to the SIGN, then ask for directions, but it is too drunk to be helpful. Teleport to the Inbred Yokel and turn left to find the butterfly meadow.

Catch a sprite in your net, but it burns a hole through the net. Teleport over to the Lonely Hut and head inside. Talk to the role players, who want you to order a pizza. Go outside and use the Pizzarina to order a pizza with the works, and extra cheese to hide the anchovies - you will end up getting the sprite. Head back to the Wizard Guild, where you are given your Wizard handbook.

Back outside, the Eighth Wander is closed at night, so go back to the Inn and go to sleep in your room. Go back to the Eighth Wander and head inside.

Talk to the face on the wall of the bar, who tells you which room Porkins has just left for. Step on the appropriately colored circle and walk into the elevator to get to that room.

Now talk to the face here and find out Porkins has gone to the white room. Light all 3 circles this time and enter the elevator. Porkins has gone again, but every second room he visits is the white room, so if you enter the elevator again without touching the circles you will find him. Talk to Porkins, then exit the club but turning off all 3 circles and using the elevator. Go to the Back Alley and use the net on the open window at the end of the alley. Go down into the sewer and knock on the door.

Wait seconds, then knock out the above code using the action key. When you get inside, talk to the kids here and find out you need a conker to play. Use your dart on your horse chestnut - the message in your inventory now says it needs baking, varnishing and soaking in vinegar. Go to the Beer Garden at the Inn and put the chestnut on the grill to bake it. Next go to the green shed near Justice Square and dip it in varnish. Head to MucSwampy's and put some vinegar on it.

Combine the conker with the shoelace, then return to the sewer and play the game. Play for the magic quill rather than for money, and you will eventually win it. Return to Porkins in Eighth Wander and give him the quill to get some documents. Now go to the South Gate and talk to the guards, who will give you a rainbird horn and take the useless stuff from your inventory.

Blow the horn and land your rainbird in the swamp. Read the poster about the luxury housing development, then go towards the swamp. Head left over to a man with an axe, and talk to him. Climb the vine just behind him, then use your chakara on the beehive directly above him. Go down and get the axe, and use your vacuum cleaner to suck up the bees.

Climb back up the vine and chop it down with the axe, which breaks into 2 pieces. Follow the ledge, then carefully follow the creature across the quicksand. Return to pick up the vines you chopped down, then walk into the water so the crocodile stops in front of you with its mouth open. Put the axe handle inside its mouth, then use the vine on the crocodile so you can ride it over the lake to the large island. Get off the crocodile at the croc landing pad. Head left to the Druid's area and talk to the Druid who is sitting outside his house.

He will give you a book of plants. Talk to him again and he says his mouth is getting numb. Enter his house and steal the mortar and pestle and the stick. Next walk into the plant garden and use the plant book on each of the plants to identify them.

Leave the Druid's and head left to find a tar pit. Dip the bell in the pit, then dip the stick in it as well. Attach the axe head to the stick. Now walk over the bridge and talk to the lawyer, who is trying to get Swampy to sign a contract. Approach the talking tree and attack it with an axe to get it to talk. Go back to your crocodile and head off to the left, going through a small inlet to find a waterfall.

Examine the plant here using your plant book, then pick up the Bogella. Go further inside and park the crocodile, then look at the bird table and the large boulder. Put tar from the bell on the bird table, then put sesame seed there as well. Pick up the bird that gets trapped. Now ride your crocodile back to the other end of the swamp and park it near a lady in pink.

Talk to her about Sir Squeaksalot, then use your chakara on the ball up in the tree to free it. Ride your croc along the shoreline until you bump into the hamster and knock it up onto the shore. Park the crocodile and go and pick it up to find out it is dead! Run into the Druid's compound and use the hamster on the tower to shock it back to life. Now return to the Princess and try to give her the hamster, but she says you need him for something.

Run around the back of the rocks here and climb on to the lowest ledge. Look down in the hole and use the book to identify the plant as Purple Stinkwort.

Go back to the other side of the rock and use the hamster on the tunnel to get you the plant. Now give the hamster to the Princess, and you will receive some earmuffs. Take the crocodile back to the large island and run over towards the man-eating plant. Walk into its area carefully, and walk over to the left towards the reeds. Use the bird on the plant to distract it, then walk around to the left to end up in a tunnel behind the large plant. Identify the smaller plant with your book, then pick up the Smelly Woodruff.

Leave the tunnel through the other opening and go to the Talking Tree. Use your earmuffs on it to chop it down, then go across and talk to Swampy. You are going to need help if you want to drink the stew, so return to the Druid and give him the 3 plants you have collected.

Now while you are drunk, quickly run back to Swampy and drink the stew. He now gives you a contract that you must get the lawyer to sign. Go back to your crocodile and ride it to the bird table. Talk to the big rock and repeat the Swampling song Swampling stew, Swampling stew, To your bog your swamp be true, Swampy be true, Swampling stew.

Go inside and get the oven gloves and turkey baster from the table. Now return to the bee hive and use the turkey baster on it to get some honey. Go next to the Druid's compound and use the oven gloves to climb the tower. Redirect the mirror to point at the blue flowers, then climb back down. Go and pick up a blue flower and grind it up with your mortar and pestle. Go and talk to the lawyer, who will refuse to sign the contract.

Spray him with honey, then use the vacuum cleaner on him to release the bees. Now use the baster on the mortar and pestle, and then on the lawyer, who will sign the contract.

Talk to Swampy and the chapter will end. Go up into the bar and talk to the bartender about the ghost. Pick up the empty glass from the end of the counter, then head out to the Games Room. Look at the new pool table to see something stuck in the coin slot.

Use the tongs to retrieve the gold coin. Now try to use the pool table again but it doesn't work - try once more to locate a rat.



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